KeyShot Studio Fuzz Tutorial - Make realistic closeups
4670 次观看 · 2026-03-05
工业设计
In this short tutorial, KeyShot expert Ozan Kocaman shows you how to use and refine the Fuzz feature in KeyShot Studio for more realistic results.
First, open the Material Graph, right click, go to Geometry, and add the Fuzz node. Connect it to the Geometry input of your material and click Execute.If you want a more three dimensional look, choose Cylinder as the shape type. From there, you can adjust parameters such as Length, Radius, and Density to control the overall appearance of the fibers.
- Length Variation helps create a more natural and realistic result by adding variation to the fibers.
- Randomness controls how curly or irregular the fibers appear.
At this stage, experimentation is key! Small adjustments can make a big difference.
You can use your base material for the fuzz surface. The Segments parameter increases the curve detail, which is especially useful for close up renders.
For more convincing, detailed, and realistic results, you can assign an Advanced material type with transmission to the fuzz surface. Add a subtle amount of Roughness, and define your colors through Diffuse and Specular Transmission to achieve a more natural, slightly glossy, and light transmitting fiber look.
Additionally, just like with displacement, you can add a Gradient Map and an Animation node to animate the fiber length and create growing or shrinking fuzz effects.
Keep in mind that these advanced settings will increase render time. For faster results, you can rely on the built in Appearance settings of the Fuzz node. However, for close up shots and more complex, varied outcomes, using different material types on the surface is highly recommended.
Thank you for watching, and see you in the next tutorial!
First, open the Material Graph, right click, go to Geometry, and add the Fuzz node. Connect it to the Geometry input of your material and click Execute.If you want a more three dimensional look, choose Cylinder as the shape type. From there, you can adjust parameters such as Length, Radius, and Density to control the overall appearance of the fibers.
- Length Variation helps create a more natural and realistic result by adding variation to the fibers.
- Randomness controls how curly or irregular the fibers appear.
At this stage, experimentation is key! Small adjustments can make a big difference.
You can use your base material for the fuzz surface. The Segments parameter increases the curve detail, which is especially useful for close up renders.
For more convincing, detailed, and realistic results, you can assign an Advanced material type with transmission to the fuzz surface. Add a subtle amount of Roughness, and define your colors through Diffuse and Specular Transmission to achieve a more natural, slightly glossy, and light transmitting fiber look.
Additionally, just like with displacement, you can add a Gradient Map and an Animation node to animate the fiber length and create growing or shrinking fuzz effects.
Keep in mind that these advanced settings will increase render time. For faster results, you can rely on the built in Appearance settings of the Fuzz node. However, for close up shots and more complex, varied outcomes, using different material types on the surface is highly recommended.
Thank you for watching, and see you in the next tutorial!