UX Design in Virtual Reality
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UX Design in Virtual Reality

Dravintel 1260 位订阅者
1163 次观看 · 2026-02-12 交互设计
Virtual Reality is not just another interface.

It is a shift from third-person storytelling to first-person experience.

In this video, I break down how UX design must evolve for VR: where agency, presence, immersion, and human psychology matter more than visuals or technology.

Inspired by insights from the Interaction Design Foundation and reflections on what Steven Spielberg called a “dangerous medium,” this talk explores why VR is powerful, fragile, and often misunderstood.

We cover:

• The shift from storytelling to experience design
• Why agency is both powerful and risky
• The first 30 seconds rule in VR
• Affordances and invisible guidance
• Emotion, sound, and movement in immersive design
• Social presence in VR environments
• Why most VR products fail
• A real-world case study on healthcare training in VR

If you are a UX designer, product thinker, XR creator, founder, or student preparing for the next era of experience design, this session will completely reshape how you think about immersive systems.

The future of VR will not be decided by hardware.

It will be decided by how well we design for humans.

#UXDesign #VirtualReality #XR #ImmersiveDesign #UserExperience #ProductDesign #HumanCenteredDesign